Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Psychologically damaged by Mat Sanders's time in the scouts. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Returned to Drifter (Barbarian). |
4 |
29 |
Mat Sanders do not know what happened to Mat Sanders. There is a gap in Mat Sanders's memory. |
5 |
29 |
Failed to qualify for Infantry (Army). |
5 |
29 |
Switched to Drifter (Scavenger). |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
36 |
Nearly killed. Owe 22,500 for medical bills. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
37 |
Someone more charismatic but less devout than Mat Sanders has become Mat Sanders's superior. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Mat Sanders secretly provide religious rites for a dying leader or noble, although they do not share Mat Sanders's faith. Gain an Ally in the family and a Rival who disagrees with Mat Sanders's choice. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
Mat Sanders is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |