Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Mathew Hunniford gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Mathew Hunniford Mathew Hunniford's job. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
A revolution, attack or other unusual event throws Mathew Hunniford's life into chaos, forcing Mathew Hunniford to leave the planet. |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
31 |
Refused to criticise a questionable political leader on Mathew Hunniford's homeworld. |
4 |
31 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
31 |
Continued as Entertainer (Journalist). |
5 |
32 |
Gain a patron in the arts. Gain an Ally |
5 |
35 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
6 |
35 |
Continued as Entertainer (Journalist). |
6 |
38 |
Gained a contact. |
6 |
39 |
Promoted to Entertainer (Journalist) rank 3. |
7 |
39 |
Continued as Entertainer (Journalist). |
7 |
43 |
Public opinion turns on Mathew Hunniford. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Mathew Hunniford retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Mathew Hunniford refused an offer of inducements to betray Mathew Hunniford's faith. Gain 4 enemies. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Mathew Hunniford come into conflict with a splinter group Mathew Hunniford's own religion which maintains Mathew Hunniford's version is the wrong one. Gain 1 Rivals. |
11 |
53 |
Failed to qualify for Corporate (Citizen). |
11 |
53 |
Submitted to the draft. |
11 |
53 |
Became a Army (Army Support) with the new title Private. |
11 |
56 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Victim of a crime. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |