Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Max Fuller's Contacts or Allies betrays Max Fuller, ending Max Fuller's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
Political upheaval strikes Max Fuller's homeworld, and Max Fuller is caught up in the revolution. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Merchant Academy. |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Vessel participates in a notable military engagement. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Line/Crew (Navy). |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Line/Crew (Navy). |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Special assignment or duty on board ship. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Max Fuller is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Max Fuller as an Enemy. |
9 |
48 |
Became a Scout (Explorer). |
9 |
50 |
Gained a contact. |
10 |
52 |
Continued as Scout (Explorer). |
10 |
56 |
When dealing with an alien race, Max Fuller botch an opportunity to gather extra intelligence about them. |
10 |
56 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Scout (Explorer). |
11 |
58 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
59 |
Max Fuller accepted an offer of inducements to betray Max Fuller's faith. Gain 650,000 in cash. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Retired. |
13 |
63 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |