Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
During a battle, defeat or victory depends on Melville Walsham's actions. Melville Walsham actions lead to an honorabe discharge. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Nearly killed. Fully recovered. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
30 |
Refuse to join a cheat in some fashion. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
35 |
Caught cheating in some fashion, advancing Melville Walsham's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
35 |
A rival researcher blackens Melville Walsham's name or steals Melville Walsham's research. Gain a Rival. |
5 |
35 |
Gain an Enemy |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
39 |
A disaster leaves several injured, and others blame Melville Walsham, forcing Melville Walsham to leave Melville Walsham's career. Gain a Rival. |
6 |
39 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
39 |
Became a Scout (Explorer). |
7 |
42 |
Melville Walsham have no idea what happened to Melville Walsham – they found Melville Walsham's ship drifting on the fringes of friendly space. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
45 |
When dealing with an alien race, Melville Walsham have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
47 |
Promoted to Scout (Explorer) rank 2. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
53 |
Melville Walsham inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Someone more charismatic but less devout than Melville Walsham has become Melville Walsham's superior. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Melville Walsham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired. |
13 |
62 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Birth or Death involving a family member or close friend. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |