Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A sudden war destroys Mervin Learmonth's trade routes and contacts, forcing Mervin Learmonth to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Entertainer (Performer). |
3 |
28 |
Mervin Learmonth is forced out because of censorship or controversy. What truth did Mervin Learmonth get too close to? |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Refuse to abuse Mervin Learmonth's position for profit. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Mervin Learmonth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Special assignment or duty on board ship. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Scholar (Physician). |
7 |
44 |
Assigned to work on a secret project for a patron or organisation. |
7 |
44 |
Promoted to Scholar (Physician) rank 1. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
47 |
Advanced training in a specialist field. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Scientist (Scholar). |
9 |
48 |
Continued as Scholar (Physician). |
9 |
49 |
Agreed to perform research that goes against Mervin Learmonth's conscience. Gain 3 Enemies. |
9 |
52 |
Promoted to Scholar (Physician) rank 2. |
10 |
52 |
Voluntarily left Physician |
10 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Army (Cavalry) with the new title Private. |
10 |
54 |
Thrown into a brutal ground war |
10 |
56 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
11 |
56 |
Continued as Army (Cavalry). |
11 |
58 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
12 |
58 |
Became a Drifter (Scavenger). |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Continued as Drifter (Scavenger). |
13 |
66 |
Promoted to Drifter (Scavenger) rank 1. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Continued as Drifter (Scavenger). |
14 |
67 |
Betrayed by a friend. One of Mervin Learmonth's Contacts or Allies betrays Mervin Learmonth, ending Mervin Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
71 |
Mervin Learmonth is sent to a new community or parish to preach The Word among the poor. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Continued as Believer (Missionary/Humanitarian). |
16 |
72 |
A notable academic consults with Mervin Learmonth about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Voluntarily left Missionary/Humanitarian |
17 |
75 |
Retired. |
17 |
79 |
Birth or Death involving a family member or close friend. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |