Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
20 |
Became a Citizen (Worker). |
2 |
24 |
Myrtle Duffey gain experience in a technical field as a computer operator or surveyor. |
3 |
24 |
Voluntarily left Worker |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Returned to Drifter (Wanderer). |
3 |
28 |
Myrtle Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Scout (Courier). |
4 |
32 |
Spend several years jumping from world to world in Myrtle Duffey's scout ship. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Given advanced training in a specialist field |
6 |
38 |
Forced to muster out. |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
40 |
Find valuable salvage. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
45 |
Myrtle Duffey do not know what happened to Myrtle Duffey. There is a gap in Myrtle Duffey's memory. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Myrtle Duffey come into conflict with a splinter group Myrtle Duffey's own religion which maintains Myrtle Duffey's version is the wrong one. Gain 1 Rivals. |
10 |
47 |
Switched to Drifter (Scavenger). |
10 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
53 |
Betrayed by a friend. One of Myrtle Duffey's Contacts or Allies betrays Myrtle Duffey, ending Myrtle Duffey's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Returned to Believer (Holy Warrior). |
12 |
54 |
Opponents of Myrtle Duffey's belief system ambush Myrtle Duffey. |
12 |
54 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
54 |
Retired. |
13 |
55 |
A new romantic starts. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
81 |
Gained a contact. |
20 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
84 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
21 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |