Retired Captain Nathaniel Greerson  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 86 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 4 (-1)111374
Glutton, Evil, Jealous
 
Skills
Athletics 0
Deception 1
Drive (Track) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 2
Explosives 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Mechanic 1
Medic 1
Melee 0
Profession (Worker/Armourer) 1
Profession (Sports/Racquet Sports) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Science (Life Sciences) 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Captain2 / 02
Citizen Worker Craftsman56
Believer Missionary/Humanitarian Junior Project Worker01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Lilla Hotty Enemy 0 3 1 0 Happrhani (F/42)
Ima Maynard Ally 1 0 0 1 Happrhani (F/31)
 
Term Age History
1 18 Failed to qualify for Artist (Entertainer).
1 18 Submitted to the draft.
1 18 Became a Army (Infantry) with the new title Private.
1 20 Assigned to a peacekeeping role.
1 22 Commissioned in Army (Infantry) with the new title Lieutenant.
1 22 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
2 22 Continued as Army (Infantry).
2 24 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 24 Gain rebels as Enemy
3 24 Became a Citizen (Worker).
3 28 Advanced training in a specialist field.
4 28 Continued as Citizen (Worker).
4 29 Nathaniel Greerson is rewarded for Nathaniel Greerson's diligence or cunning.
4 32 Promoted to Citizen (Worker) rank 1.
5 32 Continued as Citizen (Worker).
5 36 Nathaniel Greerson's business expands, Nathaniel Greerson's corporation grows, or the colony thrives.
5 36 Promoted to Citizen (Worker) rank 2 with the new title Technician.
6 36 Continued as Citizen (Worker).
6 40 Nathaniel Greerson is rewarded for Nathaniel Greerson's diligence or cunning.
6 40 Promoted to Citizen (Worker) rank 3.
7 40 Continued as Citizen (Worker).
7 42 Political upheaval strikes Nathaniel Greerson's homeworld, and Nathaniel Greerson is caught up in the revolution.
7 44 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
8 44 Aging Crisis. Owe 60,000 for medical bills.
8 44 Retired at age 44.
8 44 Continued as Citizen (Worker).
8 48 Nathaniel Greerson is rewarded for Nathaniel Greerson's diligence or cunning.
8 48 Promoted to Citizen (Worker) rank 5.
9 48 Aging Crisis. Owe 60,000 for medical bills.
9 48 Voluntarily left Worker
9 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 50 Opponents of Nathaniel Greerson's belief system ambush Nathaniel Greerson.
9 50 Injured. Fully recovered. Owe 5,000 for medical bills.
10 50 Aging Crisis. Owe 40,000 for medical bills.
10 50 Retired.
10 53 Betrayal. Convert an Ally into a Rival or Enemy.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 58 Betrayal. Convert an Ally into a Rival or Enemy.
12 58 Aging Crisis. Owe 50,000 for medical bills.
12 62 Accused of a crime.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 66 A new romantic starts. Gain an Ally.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 67 Moved to a new world.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 74 Aging Crisis. Owe 50,000 for medical bills.
16 75 Moved to a new world.
17 78 Aging Crisis. Owe 40,000 for medical bills.
17 80 Accused of a crime.
18 82 Aging Crisis. Owe 20,000 for medical bills.
18 85 Birth or Death involving a family member or close friend.
19 86 Aging Crisis. Owe 30,000 for medical bills.
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