Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Severely injured. Fully recovered. |
2 |
19 |
Failed to qualify for Courier (Scout). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
25 |
Nick Garza survey an alien world. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
When dealing with an alien race, Nick Garza botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Nick Garza have no idea what happened to Nick Garza – they found Nick Garza's ship drifting on the fringes of friendly space. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Nick Garza's ship is damaged, and Nick Garza have to hitch-hike Nick Garza's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
Hard times caused by a lack of interstellar trade costs Nick Garza Nick Garza's job. |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Failed to qualify for Merchant Academy. |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Returned to Army (Cavalry). |
8 |
42 |
Injured. Fully recovered. |
9 |
42 |
Switched to Drifter (Barbarian). |
9 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
46 |
Continued as Drifter (Barbarian). |
10 |
50 |
Nick Garza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Nick Garza accepted an offer of inducements to betray Nick Garza's faith. Gain 300,000 in cash. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
57 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Spend time with an alien race. Gain a contact. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |