Retired Marine Orville Gray  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 86 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1)111124
Divided, Amateurish demeanor
 
Skills
Astrogation 0
Athletics (Strength) 2
Deception 2
Drive 0
Gun Combat (Slug) 1
Mechanic 2
Melee (Unarmed) 5
Navigation 1
Persuade 1
Pilot 0
Profession (Spacer) 0
Seafarer 0
Stealth 2
Streetwise 2
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 03
Marine Star Marine Marine01
Drifter Scavenger 01
Drifter Wanderer 11
Prisoner Inmate 16
Prisoner Thug 06
 
Name Type Affinity Enmity Power Influence Species
Essie Jackson Contact 1 2 3 6 Luriani (M/28)
Essie Jackson gains in influence.
Essie Jackson belongs to an uncommon alien species.
Oliver Dean Contact 1 0 1 2 Zaris (M/13)
Greta Steeves Contact 2 2 1 4 Darrian, Imperium (F/26)
Tracy Skidd Contact 2 1 2 1 Darrian, Imperium (M/56)
Tracy Skidd fell on hard times.
Tracy Skidd is a member of an organisation which holds a generally opposite view of the Traveller.
Tracy Skidd is a member of an organisation which holds a generally opposite view of the Traveller.
Hugh Nicol Enemy 0 1 1 3 Darrian, Imperium (M/46)
Duke Fitzgerald Enemy 0 1 1 6 Lancian (M/35)
Duke Fitzgerald has negatively life-changing event.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 Perform an exemplary service for the scouts.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Courier (Scout).
2 22 Continued as Scout (Surveyor).
2 26 Spend several years jumping from world to world in Orville Gray's scout ship.
3 26 Continued as Scout (Surveyor).
3 27 Orville Gray's ship is damaged, and Orville Gray have to hitch-hike Orville Gray's way back across the stars to the nearest scout base.
3 27 Gain 4 Contacts. Gain 2 Enemies.
4 27 Failed to qualify for Colonist (Citizen).
4 27 Submitted to the draft.
4 27 Became a Marine (Star Marine) with the new title Marine.
4 30 A mission goes wrong and Orville Gray is stranded behind enemy lines. Ejected from the service.
5 30 Failed to qualify for Cavalry (Army).
5 30 Became a Drifter (Scavenger).
5 31 Scarred. Owe 5,000 for medical bills.
6 31 Failed to qualify for Colonist (Citizen).
6 31 Switched to Drifter (Wanderer).
6 35 Attempted a risky adventure and was sent to prison.
6 35 Promoted to Drifter (Wanderer) rank 1.
7 35 Became a Prisoner (Inmate).
7 37 Accused of assaulting a prison guard.
8 39 Switched to Prisoner (Thug) with previous rank.
8 41 Disgraced. Word of Orville Gray's criminal past reaches Orville Gray's homeworld.
9 43 Continued as Prisoner (Thug).
9 45 A guard takes a dislike to Orville Gray.
10 47 Continued as Prisoner (Thug).
10 48 Persecuted by a prison gang.
11 51 Aging Crisis. Owe 20,000 for medical bills.
11 51 Retired at age 51.
11 51 Returned to Prisoner (Inmate).
11 53 A guard takes a dislike to Orville Gray.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Continued as Prisoner (Inmate).
12 58 Joined a prison gang
12 59 Promoted to Prisoner (Inmate) rank 1.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Returned to Prisoner (Thug).
13 60 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 63 Returned to Prisoner (Inmate).
14 64 Persecuted by a prison gang.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 67 Continued as Prisoner (Inmate).
15 70 Accused of assaulting a prison guard.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 71 Continued as Prisoner (Inmate).
16 75 Disgraced. Word of Orville Gray's criminal past reaches Orville Gray's homeworld.
17 75 Aging Crisis. Owe 30,000 for medical bills.
17 75 Returned to Prisoner (Thug).
17 76 Injured. Fully recovered. Owe 5,000 for medical bills.
18 79 Aging Crisis. Owe 50,000 for medical bills.
18 79 Continued as Prisoner (Thug).
18 83 Nearly killed. Owe 35,000 for medical bills.
19 83 Aging Crisis. Owe 30,000 for medical bills.
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