Retired Petty Officer, 2nd class Paa-wawa Se-wasapab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 86 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 1 (-2)111371
Repugnant
 
Skills
Admin 1
Animals 0
Athletics (Endurance) 1
Carouse 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat 0
Gunner 0
Mechanic 3
Persuade 0
Pilot 0
Science (Space Sciences) 0
Seafarer 0
Stealth 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Petty Officer, 3rd class22
Navy Engineer/Gunner Petty Officer, 2nd class32
Drifter Barbarian 01
Merchant Merchant Marine Crewman02
Drifter Scavenger 01
Drifter Wanderer 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Ba-wawe Fawaka Rival 1 2 3 0 Bwap (F/74)
Arther McGhee Contact 0 1 0 1 Kargol (M/64)
Arther McGhee is in desperate trouble and could use the character’s help.
Sawerte-ab Feppa-Epotpeb Ally 3 0 3 1 Bwap (F/44)
A-ob Asp Ally 1 0 1 1 Bwap (M/22)
Rube Perez Ally 4 0 3 2 Halka (M/21)
Theodosia Lette Ally 3 0 6 2 Iltharan (F/16)
Theodosia Lette gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 Abuse Paa-wawa Se-wasapab's position for profit.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Flight).
2 24 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
3 26 Attempted to change assignments.
3 26 Switched to Navy (Engineer/Gunner) with previous rank.
3 29 Refuse to abuse Paa-wawa Se-wasapab's position for profit.
3 30 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Flight (Navy).
4 30 Continued as Navy (Engineer/Gunner).
4 34 During a battle, defeat or victory depends on Paa-wawa Se-wasapab's actions. Paa-wawa Se-wasapab actions lead to an honorabe discharge.
5 34 Became a Drifter (Barbarian).
5 37 Paa-wawa Se-wasapab do not know what happened to Paa-wawa Se-wasapab. There is a gap in Paa-wawa Se-wasapab's memory.
6 37 Failed to qualify for Courier (Scout).
6 37 Submitted to the draft.
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
7 41 Continued as Merchant (Merchant Marine).
7 43 Given advanced training in a specialist field
7 45 Forced to muster out.
8 45 Failed to qualify for Colonist (Citizen).
8 45 Switched to Drifter (Scavenger).
8 49 Betrayed by a friend. One of Paa-wawa Se-wasapab's Contacts or Allies betrays Paa-wawa Se-wasapab, ending Paa-wawa Se-wasapab's career. That Contact or Ally becomes a Rival or Enemy.
9 49 Failed to qualify for Broker (Merchant).
9 49 Switched to Drifter (Wanderer).
9 52 Severely injured. Owe 15,000 for medical bills.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 52 Retired at age 52.
10 52 Retired.
10 54 Betrayal. Convert an Ally into a Rival or Enemy.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 60 Moved to a new world.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 64 Gained a contact.
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 72 A romantic relationship ends badly. Gain a Rival or Enemy.
15 72 Aging Crisis. Owe 10,000 for medical bills.
15 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 76 Aging Crisis. Owe 10,000 for medical bills.
16 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 80 Aging Crisis. Owe 60,000 for medical bills.
17 83 A new romantic starts. Gain an Ally.
18 84 Aging Crisis. Owe 10,000 for medical bills.
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