Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Uncover a major conspiracy against Rush Taylor's employers. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Rush Taylor is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
29 |
Rush Taylor is chosen to represent Rush Taylor's faith in a vid show or other highly public forum. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
Rush Taylor is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Opponents of Rush Taylor's belief system ambush Rush Taylor. |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Scout (Surveyor). |
7 |
41 |
When dealing with an alien race, Rush Taylor botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
41 |
Continued as Scout (Surveyor). |
8 |
44 |
Rush Taylor discover a world, item or information of worth to the Imperium. |
8 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Explorer (Scout). |
9 |
45 |
Continued as Scout (Surveyor). |
9 |
48 |
Rush Taylor's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rush Taylor fail to help. Gain an Enemy. |
9 |
48 |
Psychologically damaged by Rush Taylor's time in the scouts. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Switched to Scout (Explorer) with previous rank. |
10 |
52 |
Rush Taylor's ship is damaged, and Rush Taylor have to hitch-hike Rush Taylor's way back across the stars to the nearest scout base. |
10 |
52 |
Gain 5 Contacts. Gain 3 Enemies. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Returned to Believer (Mainstream Believer). |
11 |
53 |
Opponents of Rush Taylor's belief system ambush Rush Taylor. |
11 |
53 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Victim of a crime. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Birth or Death involving a family member or close friend. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
Birth or Death involving a family member or close friend. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |