Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Risk Sampson Boyd's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Sampson Boyd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
30 |
Sampson Boyd reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Sampson Boyd sponge off Sampson Boyd's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
32 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Noble (Dilettante) with previous rank. |
5 |
35 |
Inherit a gift from a rich relative. |
6 |
36 |
Continued as Noble (Dilettante). |
6 |
37 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
40 |
Continued as Noble (Dilettante). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
8 |
44 |
Continued as Noble (Dilettante). |
8 |
48 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Citizen (Worker). |
9 |
52 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
10 |
52 |
Became a Drifter (Barbarian). |
10 |
56 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
60 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |