Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A sudden war destroys Sanford Henderson's trade routes and contacts, forcing Sanford Henderson to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Sanford Henderson do not know what happened to Sanford Henderson. There is a gap in Sanford Henderson's memory. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Drafted into Law Enforcement |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
36 |
Betrayed by a friend. One of Sanford Henderson's Contacts or Allies betrays Sanford Henderson, ending Sanford Henderson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Given specialist training in vehicles. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Go undercover to investigate an enemy. |
8 |
43 |
Hard times caused by a lack of interstellar trade costs Sanford Henderson Sanford Henderson's job. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Advanced training in a specialist field. |
9 |
50 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
51 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Sanford Henderson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sanford Henderson's faith. |
11 |
55 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Continued as Believer (Holy Warrior). |
12 |
58 |
Opponents of Sanford Henderson's belief system ambush Sanford Henderson. |
12 |
58 |
Nearly killed. Owe 35,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Retired. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Birth or Death involving a family member or close friend. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Good fortune. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |