Retired Private Sidney Edward  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 86 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2)111152
Individualistic
 
Skills
Animals 0
Broker 0
Deception 1
Drive 0
Electronics 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Melee 0
Persuade 0
Recon 0
Stealth 1
Steward 0
Streetwise 3
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Wanderer 25
Army Cavalry Private01
Merchant Broker 02
Drifter Barbarian 01
Drifter Scavenger 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Jewel Freeman Enemy 0 2 3 1 Tapazmal (M/19)
Very bad falling out.
Blaine Callan Ally 3 0 0 2 Kedepu (M/13)
Erwin Smith Contact 0 1 1 2 Ne Kraeda ren Kelva (M/32)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Severely injured. Fully recovered. Owe 2,500 for medical bills.
2 19 Became a Drifter (Wanderer).
3 23 Continued as Drifter (Wanderer).
3 25 Find an Alien Artifact.
4 27 Continued as Drifter (Wanderer).
4 29 Find valuable salvage.
4 31 Promoted to Drifter (Wanderer) rank 1.
5 31 Continued as Drifter (Wanderer).
5 35 Find valuable salvage.
5 35 Promoted to Drifter (Wanderer) rank 2.
6 35 Continued as Drifter (Wanderer).
6 38 Sidney Edward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 38 Failed to qualify for Artist (Entertainer).
7 38 Submitted to the draft.
7 38 Became a Army (Cavalry) with the new title Private.
7 41 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
7 41 Gain rebels as Enemy
8 41 Switched to Merchant (Broker).
8 45 Given advanced training in a specialist field
9 45 Continued as Merchant (Broker).
9 46 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
10 46 Switched to Drifter (Barbarian).
11 50 Voluntarily left Barbarian
11 50 Failed to qualify for Ecclesiastic (Shaper Priest).
11 50 Switched to Drifter (Scavenger).
11 52 Nearly killed. Owe 25,000 for medical bills.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 52 Retired at age 52.
12 52 Retired.
12 55 A new romantic starts. Gain an Ally.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 60 Betrayal. Convert an Ally into a Rival or Enemy.
14 60 Aging Crisis. Owe 20,000 for medical bills.
14 63 Severely injured.
15 64 Aging Crisis. Owe 40,000 for medical bills.
15 68 Gained a contact.
16 68 Aging Crisis. Owe 50,000 for medical bills.
16 72 A romantic relationship ends badly. Gain a Rival or Enemy.
17 72 Aging Crisis. Owe 10,000 for medical bills.
17 75 Good fortune.
18 76 Aging Crisis. Owe 10,000 for medical bills.
18 78 Betrayal. Convert an Ally into a Rival or Enemy.
19 80 Aging Crisis. Owe 10,000 for medical bills.
19 84 Good fortune.
20 84 Aging Crisis. Owe 40,000 for medical bills.
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