Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A good deal ensures Steven Gilbert is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Steven Gilbert is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A good deal ensures Steven Gilbert is living the high life for a few years. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scholar (Physician). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Promoted to Scholar (Physician) rank 1. |
9 |
50 |
Continued as Scholar (Physician). |
9 |
54 |
Assigned to work on a secret project for a patron or organisation. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Scout (Explorer). |
10 |
58 |
Psychologically damaged by Steven Gilbert's time in the scouts. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Retired. |
11 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
82 |
Gained a contact. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |