Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Sydney Miller do not know what happened to Sydney Miller. There is a gap in Sydney Miller's memory. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Vessel participates in a notable military engagement. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
35 |
Attempt at commissioned failed. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
35 |
Voluntarily left Engineer/Gunner |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Good fortune |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Rewarded for a successful mission. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Sydney Miller secretly provide religious rites for a dying leader or noble, although they do not share Sydney Miller's faith. Gain an Ally in the family and a Rival who disagrees with Sydney Miller's choice. |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Continued as Believer (Missionary/Humanitarian). |
11 |
58 |
Sydney Miller retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Voluntarily left Missionary/Humanitarian |
12 |
59 |
Retired. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Victim of a crime. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Find Ancient Technology. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |