Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
A mission goes wrong; Sylvester Jephcots and several others are captured and mistreated by the enemy. Gain Sylvester Jephcots's jailer as an Enemy. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Returned to Drifter (Scavenger). |
3 |
26 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
26 |
Failed to qualify for Line/Crew (Navy). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
28 |
Find valuable salvage. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
31 |
Drafted into Marine Support |
5 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
34 |
Switched to Marine (Marine Support) with the new title Marine and previous rank. |
6 |
36 |
Sylvester Jephcots is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
39 |
A good deal ensures Sylvester Jephcots is living the high life for a few years. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
43 |
Smuggle illegal items onto a planet. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
47 |
Make an unexpected connection outside Sylvester Jephcots's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
10 |
48 |
Continued as Merchant (Free Trader). |
10 |
52 |
Promoted to Merchant (Free Trader) rank 4. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Free Trader). |
11 |
54 |
Embroiled in legal trouble. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired. |
12 |
60 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |