Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A good deal ensures Tracy Herrera is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A series of bad deals and decisions force Tracy Herrera into bankruptcy. Tracy Herrera salvages what Tracy Herrera can. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Gained a contact. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Voluntarily left Scavenger |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
39 |
Spent the college years partying. |
7 |
41 |
Graduated. |
8 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
A series of bad deals and decisions force Tracy Herrera into bankruptcy. Tracy Herrera salvages what Tracy Herrera can. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Tracy Herrera retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
50 |
Opponents of Tracy Herrera's belief system ambush Tracy Herrera. |
10 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
50 |
Switched to Drifter (Barbarian). |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Drifter (Barbarian). |
12 |
55 |
Attempted a risky adventure and was wildly successful. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Continued as Drifter (Barbarian). |
13 |
62 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Retired. |
14 |
63 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Find Ancient Technology. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |