Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
25 |
Walker Borthwell's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Walker Borthwell's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Walker Borthwell's trade routes and contacts, forcing Walker Borthwell to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Amnesia. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Walker Borthwell's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 7. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
A good deal ensures Walker Borthwell is living the high life for a few years. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 8. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Walker Borthwell's business or ship thrives. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 9. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 10. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
A good deal ensures Walker Borthwell is living the high life for a few years. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 11. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 12. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Became a Drifter (Wanderer). |
13 |
69 |
Walker Borthwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Retired at age 69. |
14 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
71 |
Walker Borthwell come into conflict with a splinter group Walker Borthwell's own religion which maintains Walker Borthwell's version is the wrong one. Gain 2 Rivals. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Retired. |
15 |
75 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |