Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Washington Philpot is ordered to take part in a black ops mission that goes against Washington Philpot's conscience. Gain the lone survivor as an Enemy. |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Became a Psion (Adept). |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
4 |
30 |
Continued as Psion (Adept). |
4 |
32 |
Spent time mastering mind and body. |
5 |
34 |
Continued as Psion (Adept). |
5 |
35 |
Psionic abilities make Washington Philpot uncomfortable to be around. One contact or ally becomes a rival. |
6 |
38 |
Continued as Psion (Adept). |
6 |
41 |
Psionic strength increases. |
7 |
42 |
Continued as Psion (Adept). |
7 |
45 |
Gain a mentor. |
7 |
46 |
Promoted to Psion (Adept) rank 2. |
8 |
46 |
Continued as Psion (Adept). |
8 |
50 |
Attempt to use powers for personal gain, but it backfires. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Merchant Academy. |
9 |
50 |
Switched to Drifter (Scavenger). |
9 |
53 |
Washington Philpot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
55 |
Returned to Drifter (Scavenger). |
11 |
58 |
Betrayed by a friend. One of Washington Philpot's Contacts or Allies betrays Washington Philpot, ending Washington Philpot's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |