Retired Initiate Washington Philpot  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Irhadre 86 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 8 (0)2 (-2)111338
Deceitful, Uneducated
 
Skills
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Clairvoyance 0
Flyer 0
Gun Combat (Energy) 1
Heavy Weapons 0
Medic 1
Melee 0
Science (Space Sciences/Cosmology) 1
Stealth 0
Steward 0
Streetwise 0
Survival 2
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Drifter Barbarian 11
Psion Adept Initiate26
Drifter Scavenger 02
Merchant Merchant Marine Crewman01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Julian Peck Enemy 0 1 0 0 Tezcat (M/28)
Theo Horton Rival 2 2 1 2 Answerin (M/30)
Felecia Wallace Contact 2 2 0 3 Irhadre (F/64)
Maureen Moody Ally 3 0 0 1 Yilean (F/30)
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Submitted to the draft.
1 18 Became a Marine (Star Marine) with the new title Marine.
1 22 Washington Philpot is ordered to take part in a black ops mission that goes against Washington Philpot's conscience. Gain the lone survivor as an Enemy.
2 22 Failed to qualify for Merchant Marine (Merchant).
2 22 Became a Drifter (Barbarian).
2 23 Encounter a Psionic institute.
2 23 Tested for psionic powers
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Became a Psion (Adept).
3 29 Good fortune
3 30 Promoted to Psion (Adept) rank 1 with the new title Initiate.
4 30 Continued as Psion (Adept).
4 32 Spent time mastering mind and body.
5 34 Continued as Psion (Adept).
5 35 Psionic abilities make Washington Philpot uncomfortable to be around. One contact or ally becomes a rival.
6 38 Continued as Psion (Adept).
6 41 Psionic strength increases.
7 42 Continued as Psion (Adept).
7 45 Gain a mentor.
7 46 Promoted to Psion (Adept) rank 2.
8 46 Continued as Psion (Adept).
8 50 Attempt to use powers for personal gain, but it backfires.
8 50 Forced to muster out.
9 50 Failed to qualify for Merchant Academy.
9 50 Switched to Drifter (Scavenger).
9 53 Washington Philpot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 53 Became a Merchant (Merchant Marine) with the new title Crewman.
10 55 Bankrupted by a rival. Gain the other trader as a Rival.
11 55 Returned to Drifter (Scavenger).
11 58 Betrayed by a friend. One of Washington Philpot's Contacts or Allies betrays Washington Philpot, ending Washington Philpot's career. That Contact or Ally becomes a Rival or Enemy.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Retired at age 58.
12 58 Retired.
12 59 A romantic relationship ends badly. Gain a Rival or Enemy.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 66 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 67 Good fortune.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 72 Good fortune.
16 74 Aging Crisis. Owe 10,000 for medical bills.
16 78 Betrayal. Convert an Ally into a Rival or Enemy.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 81 Gained a contact.
18 82 Aging Crisis. Owe 50,000 for medical bills.
18 86 A new romantic starts. Gain an Ally.
19 86 Aging Crisis. Owe 20,000 for medical bills.
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