Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
28 |
Betrayed by a friend. One of Watson Gibson's Contacts or Allies betrays Watson Gibson, ending Watson Gibson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
28 |
Became a Scout (Courier). |
3 |
31 |
When dealing with an alien race, Watson Gibson botch an opportunity to gather extra intelligence about them. |
3 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Continued as Scout (Courier). |
4 |
34 |
Psychologically damaged by Watson Gibson's time in the scouts. |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Rogue (Thief). |
7 |
42 |
Involved in the planning of an impressive heist. |
7 |
44 |
Promoted to Rogue (Thief) rank 1. |
8 |
44 |
Continued as Rogue (Thief). |
8 |
48 |
A job goes wrong, forcing Watson Gibson to flee off-planet. |
9 |
48 |
Returned to Scout (Courier). |
9 |
51 |
Psychologically damaged by Watson Gibson's time in the scouts. |
10 |
51 |
Returned to Drifter (Wanderer). |
10 |
54 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
58 |
Watson Gibson do not know what happened to Watson Gibson. There is a gap in Watson Gibson's memory. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Opponents of Watson Gibson's belief system ambush Watson Gibson. |
12 |
60 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired. |
13 |
61 |
Victim of a crime. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |