Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Public opinion turns on Wayman Holmes. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
25 |
Opponents of Wayman Holmes's belief system ambush Wayman Holmes. |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Failed to qualify for Free Trader (Merchant). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
26 |
Find valuable salvage. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
30 |
Wayman Holmes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Became a Merchant (Broker). |
6 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
34 |
Promoted to Merchant (Broker) rank 1. |
7 |
34 |
Continued as Merchant (Broker). |
7 |
38 |
A good deal ensures Wayman Holmes is living the high life for a few years. |
8 |
38 |
Continued as Merchant (Broker). |
8 |
39 |
Given advanced training in a specialist field |
8 |
42 |
Forced to continue current assignment. |
8 |
42 |
Promoted to Merchant (Broker) rank 2. |
9 |
42 |
Continued as Merchant (Broker). |
9 |
45 |
Make an unexpected connection outside Wayman Holmes's normal circles. Gain a Contact. |
9 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
46 |
Continued as Merchant (Broker). |
10 |
49 |
Risk Wayman Holmes's fortune on a possibility lucrative deal and win. |
10 |
50 |
Promoted to Merchant (Broker) rank 4. |
11 |
50 |
Continued as Merchant (Broker). |
11 |
51 |
A series of bad deals and decisions force Wayman Holmes into bankruptcy. Wayman Holmes salvages what Wayman Holmes can. |
12 |
51 |
Returned to Drifter (Barbarian). |
12 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
52 |
Failed to qualify for Merchant Academy. |
13 |
52 |
Switched to Drifter (Scavenger). |
13 |
55 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
14 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
55 |
Retired at age 55. |
14 |
55 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
59 |
Wayman Holmes aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
59 |
Retired. |
15 |
62 |
Gained a contact. |
16 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
65 |
Moved to a new world. |
17 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
70 |
A new romantic starts. Gain an Ally. |
18 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
A new romantic starts. Gain an Ally. |
19 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
78 |
Birth or Death involving a family member or close friend. |
20 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |