Retired 3rd Officer Wayne Hislop  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 86 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 11 (1)11138B
Intolerant, Engaging, Discouraged
 
Skills
Astrogation 1
Athletics 0
Diplomat 2
Drive (Track) 1
Electronics (Computers) 1
Gun Combat 0
Heavy Weapons 0
Language 0
Mechanic 1
Melee 0
Persuade 1
Pilot (Small Craft) 2
Profession (Worker/Civil Engineering) 1
Recon 0
Science (Social Sciences/Philosophy) 1
Stealth 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout13
Merchant Merchant Marine 3rd Officer34
Believer Missionary/Humanitarian Junior Project Worker02
Retired 08
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Yahaeji Yeyeyae Enemy 0 3 1 0 Ael Yael (F/19)
Mac Burton Contact 2 2 1 2 Happrhani (M/39)
Forgiveness.
Curley Nguyen Contact 2 0 3 0 Ronnin (M/22)
Hobson Holland Contact 2 1 4 2 Ronnin (M/31)
Hobson Holland has negatively life-changing event.
Alice Cause Contact 2 3 0 1 Suerrat (M/53)
Alice Cause was ruined by misfortune caused by the character.
Emerson Gillis Contact 1 2 0 1 Ronnin (M/24)
Emerson Gillis belongs to an unusual cultural or religious group.
Carrie Wright Contact 1 1 5 0 Ronnin (F/27)
Judy Sabilline Enemy 0 1 0 0 Thaggeshi (F/17)
June Nguyen Enemy 0 3 0 1 Ronnin (F/60)
Randy Lowe Rival 2 2 4 1 Ronnin (M/28)
Relationship becomes more moderate.
Lafayette McRae Rival 1 4 0 2 Ronnin (M/37)
Lafayette McRae was ruined by misfortune caused by the character.
Dominic Aubert Enemy 0 1 1 0 Ronnin (M/18)
Dominic Aubert has negatively life-changing event.
Olen Wood Contact 3 1 2 3 Ronnin (M/62)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 20 Study Profession (Sports/Motorsports) as a hobby.
1 20 Dropped out of military academy.
2 20 Became a Scout (Explorer).
2 21 Wayne Hislop's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wayne Hislop fail to help. Gain an Enemy.
2 21 Wayne Hislop's ship is damaged, and Wayne Hislop have to hitch-hike Wayne Hislop's way back across the stars to the nearest scout base.
2 21 Gain 6 Contacts. Gain 2 Enemies.
2 24 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 24 Continued as Scout (Explorer).
3 28 When dealing with an alien race, Wayne Hislop botch an opportunity to gather extra intelligence about them.
3 28 Nearly killed. Owe 7,500 for medical bills.
4 28 Continued as Scout (Explorer).
4 32 Wayne Hislop inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 32 Failed to qualify for Engineer/Gunner (Navy).
5 32 Submitted to the draft.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 Forced to continue current assignment.
5 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 36 Aging Crisis. Owe 30,000 for medical bills.
6 36 Retired at age 36.
6 36 Continued as Merchant (Merchant Marine).
6 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 40 Aging Crisis. Owe 20,000 for medical bills.
7 40 Continued as Merchant (Merchant Marine).
7 43 Given advanced training in a specialist field
7 44 Forced to continue current assignment.
7 44 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 44 Aging Crisis. Owe 10,000 for medical bills.
8 44 Continued as Merchant (Merchant Marine).
8 46 Bankrupted by a rival. Gain the other trader as a Rival.
9 46 Aging Crisis. Owe 50,000 for medical bills.
9 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 50 Wayne Hislop faith is shaken.
10 50 Continued as Believer (Missionary/Humanitarian).
10 54 Wayne Hislop aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 54 Retired.
11 57 A romantic relationship ends badly. Gain a Rival or Enemy.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 60 A romantic relationship ends badly. Gain a Rival or Enemy.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 64 Good fortune.
14 66 Aging Crisis. Owe 10,000 for medical bills.
14 67 Gained a contact.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 74 Aging Crisis. Owe 20,000 for medical bills.
16 76 Good fortune.
17 78 Aging Crisis. Owe 10,000 for medical bills.
17 80 Good fortune.
18 82 Aging Crisis. Owe 30,000 for medical bills.
18 85 Birth or Death involving a family member or close friend.
19 86 Aging Crisis. Owe 30,000 for medical bills.
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