Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
Wilber Galway is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A good deal ensures Wilber Galway is living the high life for a few years. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Birth or Death involving a family member or close friend. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Smuggle illegal items onto a planet. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Risk Wilber Galway's fortune on a possibility lucrative deal and win. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
Given specialist training in vehicles. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Wilber Galway accepted an offer of inducements to betray Wilber Galway's faith. Gain 320,000 in cash. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |