Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Wilbur Saxon's business expands, Wilbur Saxon's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Gained a contact. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Find Ancient Technology. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Gain Enemy if Wilbur Saxon don't already have one. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Colonist (Citizen). |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Betrayed by a friend. One of Wilbur Saxon's Contacts or Allies betrays Wilbur Saxon, ending Wilbur Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Became a Merchant (Merchant Marine). |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
A sudden war destroys Wilbur Saxon's trade routes and contacts, forcing Wilbur Saxon to flee that region of space. |
10 |
57 |
Gain rebels as Enemy |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Make an unexpected connection outside Wilbur Saxon's normal circles. Gain a Contact. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
69 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
73 |
A series of bad deals and decisions force Wilbur Saxon into bankruptcy. Wilbur Saxon salvages what Wilbur Saxon can. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
75 |
Wilbur Saxon is chosen to represent Wilbur Saxon's faith in a vid show or other highly public forum. |
15 |
77 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Continued as Believer (Missionary/Humanitarian). |
16 |
78 |
Wilbur Saxon have been following false teachings! |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Retired. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |