Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Good fortune |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Young Atkins left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A good deal ensures Young Atkins is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Smuggle illegal items onto a planet. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Psion (Wild Talent). |
5 |
35 |
Pick up potentially useful information using Young Atkins's psychic powers. |
5 |
35 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
6 |
35 |
Voluntarily left Wild Talent |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Voluntarily left Barbarian |
7 |
39 |
Switched to Psion (Adept). |
7 |
41 |
Psionic abilities make Young Atkins uncomfortable to be around. One contact or ally becomes a rival. |
8 |
43 |
Continued as Psion (Adept). |
8 |
45 |
Gift causes a former ally to turn on Young Atkins and betray Young Atkins. One Ally or Contact becomes an Enemy. |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Young Atkins is sent to a new community or parish to preach The Word among the poor. |
10 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Young Atkins accepted an offer of inducements to betray Young Atkins's faith. Gain 580,000 in cash. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Returned to Psion (Wild Talent). |
12 |
57 |
Psionic strength increases. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Psion (Wild Talent). |
13 |
61 |
Spent time mastering mind and body. |
13 |
64 |
Promoted to Psion (Wild Talent) rank 2 with the new title Survivor. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Psion (Wild Talent). |
14 |
68 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Returned to Believer (Missionary/Humanitarian). |
15 |
70 |
Opponents of Young Atkins's belief system ambush Young Atkins. |
15 |
70 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Retired. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Encounter a Psionic institute. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |