Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Study Vacc Suit as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Alec Hicks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alec Hicks fail to help. Gain an Enemy. |
2 |
24 |
Alec Hicks's ship is damaged, and Alec Hicks have to hitch-hike Alec Hicks's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Spend several years jumping from world to world in Alec Hicks's scout ship. |
5 |
38 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
39 |
Alec Hicks inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Became a Agent (Corporate Agent). |
7 |
43 |
An investigation takes on a dangerous turn. |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
44 |
Established a network of contacts. Gain 2 contacts. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
50 |
Alec Hicks's work ends up coming home with Alec Hicks, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 3. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
53 |
Advanced training in a specialist field. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Continued as Agent (Corporate Agent). |
11 |
58 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
62 |
Alec Hicks faith is shaken. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Continued as Believer (Holy Warrior). |
13 |
64 |
Alec Hicks have been following false teachings! |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Retired. |
14 |
68 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |