Retired Master of Wills Alex Carpenter  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sydite 87 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 6 (0)11 (1)111516
Mad, Recalcitrant, Empathetic
 
Skills
Astrogation 1
Awareness 1
Broker 0
Clairvoyance 1
Diplomat 1
Drive 0
Electronics 0
Engineer (M-drive) 2
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language 0
Leadership 1
Mechanic 1
Persuade 0
Recon 2
Science (Space Sciences/Astronomy) 1
Steward 0
Streetwise 0
Tactics (Naval) 1
Telekinesis 0
Telepathy 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman11
Psion Psi-Warrrior Master of Wills69
Drifter Wanderer 01
Scout Courier Scout14
Believer Mainstream Believer Lay Person01
Retired 02
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Harold Welter Rival 0 1 1 4 Luriani (M/51)
Darryl Barnett Ally 3 0 4 3 Sydite (M/47)
Frances Carbey Contact 2 1 5 2 Answerin (F/79)
Pollie Elliott Rival 0 1 2 1 Sylean (F/32)
Pollie Elliott has had an unexpected run of good fortune lately.
Clint Simmmons Enemy 0 3 2 1 Sydite (M/22)
Georgianna Perkins Ally 3 0 3 2 Pirian (F/52)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 Join a social movement.
1 22 Graduated. Gain an rival who is upset that Alex Carpenter left the community.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 A new romantic starts. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Voluntarily left Merchant Marine
3 26 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
3 27 Refuse to misuse powers for personal gain.
3 30 Promoted to Psion (Psi-Warrrior) rank 1.
4 30 Continued as Psion (Psi-Warrrior).
4 31 Good fortune
4 34 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
5 34 Continued as Psion (Psi-Warrrior).
5 36 Use powers for personal gain.
5 38 Promoted to Psion (Psi-Warrrior) rank 3.
6 38 Continued as Psion (Psi-Warrrior).
6 42 Advanced training in a specialist field.
6 42 Promoted to Psion (Psi-Warrrior) rank 4.
7 42 Continued as Psion (Psi-Warrrior).
7 46 Advanced training in a specialist field.
7 46 Promoted to Psion (Psi-Warrrior) rank 5 with the new title Master of Wills.
8 46 Continued as Psion (Psi-Warrrior).
8 49 Use powers for personal gain.
8 50 Promoted to Psion (Psi-Warrrior) rank 6.
9 50 Voluntarily left Psi-Warrrior
9 50 Became a Drifter (Wanderer).
9 53 Injured. Fully recovered. Owe 5,000 for medical bills.
10 53 Failed to qualify for Artist (Entertainer).
10 53 Submitted to the draft.
10 53 Became a Scout (Courier).
10 55 Perform an exemplary service for the scouts.
10 57 Promoted to Scout (Courier) rank 1 with the new title Scout.
11 57 Continued as Scout (Courier).
11 58 Alex Carpenter's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
12 61 Continued as Scout (Courier).
12 63 Gained a contact.
13 65 Continued as Scout (Courier).
13 67 Alex Carpenter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Retired at age 67.
14 67 Returned to Psion (Psi-Warrrior).
14 68 Use Alex Carpenter's psionic powers in an unethical fashion. Gain an enemy.
15 71 Aging Crisis. Owe 40,000 for medical bills.
15 71 Continued as Psion (Psi-Warrrior).
15 72 An anti-psi cult or gang attempts to expose or attack Alex Carpenter.
15 72 Severely injured. Fully recovered. Owe 20,000 for medical bills.
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 72 Became a Believer (Mainstream Believer) with the new title Lay Person.
16 75 Alex Carpenter accepted an offer of inducements to betray Alex Carpenter's faith. Gain 760,000 in cash.
17 76 Aging Crisis. Owe 20,000 for medical bills.
17 76 Returned to Psion (Psi-Warrrior).
17 77 Refused to use Alex Carpenter's psionic powers in an unethical fashion.
18 77 Aging Crisis. Owe 10,000 for medical bills.
18 77 Retired.
18 79 A new romantic starts. Gain an Ally.
19 81 Aging Crisis. Owe 50,000 for medical bills.
19 82 Good fortune.
20 85 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙