Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Amos Dixon's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Amos Dixon's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Amos Dixon's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Smuggle illegal items onto a planet. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
49 |
Amos Dixon make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
50 |
Promoted to Noble (Dilettante) rank 1. |
9 |
50 |
Continued as Noble (Dilettante). |
9 |
52 |
Birth or Death involving a family member or close friend. |
10 |
54 |
Continued as Noble (Dilettante). |
10 |
55 |
Become deeply involved in politics on Amos Dixon's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
58 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
11 |
58 |
Voluntarily left Dilettante |
11 |
58 |
Failed to qualify for Corporate Agent (Agent). |
11 |
58 |
Became a Drifter (Scavenger). |
11 |
60 |
Attacked by enemies that Amos Dixon easily defeat. |
11 |
60 |
Gain Enemy if Amos Dixon don't already have one. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Drifter (Scavenger). |
12 |
66 |
Amos Dixon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Retired. |
13 |
70 |
Amnesia. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
84 |
Good fortune. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |