Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Anderson Gilbert's Contacts or Allies betrays Anderson Gilbert, ending Anderson Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
28 |
Assigned to work on a secret project for a patron or organisation. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scholar (Scientist) with previous rank. |
5 |
33 |
Entangled in a bureaucratic or legal morass that distracts Anderson Gilbert from Anderson Gilbert's work. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Physician (Scholar). |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
37 |
Cheated in some fashion, advancing Anderson Gilbert's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
37 |
Gain an Enemy |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
41 |
Entangled in a bureaucratic or legal morass that distracts Anderson Gilbert from Anderson Gilbert's work. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Physician (Scholar). |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
47 |
An expedition or voyage goes wrong, leaving Anderson Gilbert stranded in the wilderness. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
48 |
Attacked by enemies that Anderson Gilbert easily defeat. |
9 |
48 |
Gain Enemy if Anderson Gilbert don't already have one. |
10 |
51 |
Voluntarily left Scavenger |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Anderson Gilbert aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
53 |
Switched to Drifter (Barbarian). |
11 |
57 |
Anderson Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
58 |
Victim of a crime. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |