Andrew Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 87 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 2 (-2)111252
Unreliable, Shocked, Quarrelsome
 
Skills
Art (Presentation/Write) 1
Carouse 2
Deception 0
Drive 0
Electronics 0
Investigate 1
Language (Gvegh (Vargr)) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Recon 0
Seafarer 0
Stealth 0
Steward 2
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Entertainer Artist 35
Citizen Colonist 01
Drifter Barbarian 02
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Khuiwoi Hlafe'ih Ally 1 0 1 4 Aslan (M/29)
Margaret Mckinney Rival 1 1 0 0 Ziadd (F/42)
Tillman Finnerty Ally 3 1 0 1 Zhodani, Imperium (M/51)
Relationship becomes more intense. Contact becomes an ally.
Misty McDonaugh Ally 2 1 1 2 Swanfeh (F/29)
An incident occured.
William Knight Contact 2 1 0 1 Ziadd (F/85)
William Knight belongs to an uncommon alien species.
Mose Graves Ally 3 0 0 0 Halka (M/35)
reconciliation.
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Became a Drifter (Wanderer).
1 21 Betrayed by a friend. One of Andrew Clark's Contacts or Allies betrays Andrew Clark, ending Andrew Clark's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Entertainer (Artist).
2 23 Gain a patron in the arts. Gain an Ally
2 25 Promoted to Entertainer (Artist) rank 1.
3 25 Continued as Entertainer (Artist).
3 26 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 29 Promoted to Entertainer (Artist) rank 2.
4 29 Continued as Entertainer (Artist).
4 33 Works is especially well received and popular, making Andrew Clark a minor celebrity
5 33 Continued as Entertainer (Artist).
5 34 Join homeworld’s celebrity circles
5 34 Gain a contact
5 37 Promoted to Entertainer (Artist) rank 3.
6 37 Continued as Entertainer (Artist).
6 41 Works is especially well received and popular, making Andrew Clark a minor celebrity
6 41 Forced to muster out.
7 41 Became a Citizen (Colonist).
7 44 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 44 Switched to Drifter (Barbarian).
8 45 Birth or Death involving a family member or close friend.
9 48 Continued as Drifter (Barbarian).
9 49 Andrew Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Retired at age 49.
10 49 Retired.
10 52 Moved to a new world.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 54 Betrayal. Convert an Ally into a Rival or Enemy.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 63 Gained a contact.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 68 Injured. Fully recovered. Owe 5,000 for medical bills.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 70 Birth or Death involving a family member or close friend.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 77 Aging Crisis. Owe 50,000 for medical bills.
17 80 Good fortune.
18 81 Aging Crisis. Owe 60,000 for medical bills.
18 84 Good fortune.
19 85 Aging Crisis. Owe 30,000 for medical bills.
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