Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Archibald Gardiner's business expands, Archibald Gardiner's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Archibald Gardiner learn something Archibald Gardiner should not have – a corporate secret, a political scandal – which Archibald Gardiner can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Archibald Gardiner learn something Archibald Gardiner should not have – a corporate secret, a political scandal – which Archibald Gardiner can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Scarred. Fully recovered. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
35 |
An investigation takes on a dangerous turn. |
5 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
39 |
Archibald Gardiner spend months in the dangerous criminal underworld. |
6 |
39 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Failed to qualify for Surveyor (Scout). |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
42 |
Survived a risky adventure but gained nothing. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
46 |
Survived a risky adventure but gained nothing. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
53 |
Attacked by enemies that Archibald Gardiner easily defeat. |
10 |
53 |
Gain Enemy if Archibald Gardiner don't already have one. |
10 |
53 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
55 |
Attacked by enemies and injured. |
11 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Gain Enemy if Archibald Gardiner don't already have one. |
12 |
57 |
Continued as Drifter (Wanderer). |
12 |
61 |
Archibald Gardiner do not know what happened to Archibald Gardiner. There is a gap in Archibald Gardiner's memory. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Archibald Gardiner come into conflict with a splinter group Archibald Gardiner's own religion which maintains Archibald Gardiner's version is the wrong one. Gain 3 Rivals. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Retired. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Birth or Death involving a family member or close friend. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |