Retired Manager Archibald Gardiner  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 87 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 4 (-1)111494
Compliant, Lordly
 
Skills
Admin 1
Advocate 0
Art (Presentation) 0
Athletics (Strength) 1
Broker 0
Deception 2
Diplomat 0
Drive (Track) 1
Electronics (Computers) 1
Explosives 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 2
Language (Zdetl (Zhodani)) 1
Leadership 1
Medic 0
Melee (Fencing) 1
Profession (Worker) 0
Recon 3
Science (Robotic Sciences) 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager34
Agent Intelligence Field Agent23
Drifter Wanderer 25
Believer Missionary/Humanitarian Junior Project Worker01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Fairy Olson Contact 3 0 0 1 Vlazhdumecta (F/25)
Fairy Olson fell on hard times.
Dixie Duncan Enemy 0 3 1 0 Humaniti (F/20)
Dixie Duncan's influence is diminished.
Lettie Sherris Enemy 0 2 1 2 Vlazhdumecta (F/71)
Celia Craig Rival 0 0 3 3 Yilean (F/78)
Jannie Gleeson Rival 0 1 1 4 Ziadd (F/20)
Abner Callan Rival 1 0 1 0 Vlazhdumecta (M/45)
Hae Haye Ally 3 0 1 4 Ael Yael (M/50)
Hae Haye is a questionable figure such as a criminal, pirate or disgraced noble.
Zora Edye Ally 2 0 1 0 Vlazhdumecta (F/35)
Delta Babington Contact 1 2 3 0 Vlazhdumecta (F/50)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Archibald Gardiner's business expands, Archibald Gardiner's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Archibald Gardiner learn something Archibald Gardiner should not have – a corporate secret, a political scandal – which Archibald Gardiner can profit from illegally.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 27 Archibald Gardiner learn something Archibald Gardiner should not have – a corporate secret, a political scandal – which Archibald Gardiner can profit from illegally.
3 27 Gain a criminal contact.
3 30 Promoted to Citizen (Corporate) rank 3.
4 30 Continued as Citizen (Corporate).
4 31 Scarred. Fully recovered.
5 31 Became a Agent (Intelligence).
5 35 An investigation takes on a dangerous turn.
5 35 Injured. Fully recovered. Owe 1,250 for medical bills.
5 35 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 35 Continued as Agent (Intelligence).
6 36 Go undercover to investigate an enemy.
6 39 Archibald Gardiner spend months in the dangerous criminal underworld.
6 39 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
7 39 Continued as Agent (Intelligence).
7 41 Life ruined by a criminal gang. Gain the gang as an Enemy
8 41 Failed to qualify for Surveyor (Scout).
8 41 Became a Drifter (Wanderer).
8 42 Survived a risky adventure but gained nothing.
8 45 Promoted to Drifter (Wanderer) rank 1.
9 45 Continued as Drifter (Wanderer).
9 46 Survived a risky adventure but gained nothing.
10 49 Continued as Drifter (Wanderer).
10 53 Attacked by enemies that Archibald Gardiner easily defeat.
10 53 Gain Enemy if Archibald Gardiner don't already have one.
10 53 Promoted to Drifter (Wanderer) rank 2.
11 53 Continued as Drifter (Wanderer).
11 55 Attacked by enemies and injured.
11 55 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 55 Gain Enemy if Archibald Gardiner don't already have one.
12 57 Continued as Drifter (Wanderer).
12 61 Archibald Gardiner do not know what happened to Archibald Gardiner. There is a gap in Archibald Gardiner's memory.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Retired at age 61.
13 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 63 Archibald Gardiner come into conflict with a splinter group Archibald Gardiner's own religion which maintains Archibald Gardiner's version is the wrong one. Gain 3 Rivals.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 63 Retired.
14 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 71 Birth or Death involving a family member or close friend.
16 71 Aging Crisis. Owe 50,000 for medical bills.
16 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 77 Gained a contact.
18 79 Aging Crisis. Owe 60,000 for medical bills.
18 81 Betrayal. Convert an Ally into a Rival or Enemy.
19 83 Aging Crisis. Owe 40,000 for medical bills.
19 84 Betrayal. Convert an Ally into a Rival or Enemy.
20 87 Aging Crisis. Owe 10,000 for medical bills.
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