Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Archibald Jones's Contacts or Allies betrays Archibald Jones, ending Archibald Jones's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Find Ancient Technology. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Imperial trade restrictions force Archibald Jones out of business. |
7 |
39 |
Became a Rogue (Enforcer). |
7 |
43 |
Betrayed by a friend. One of Archibald Jones's Contacts or Allies betrays Archibald Jones, ending Archibald Jones's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
47 |
Archibald Jones secretly provide religious rites for a dying leader or noble, although they do not share Archibald Jones's faith. Gain an Ally in the family and a Rival who disagrees with Archibald Jones's choice. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
48 |
Archibald Jones faith is shaken. |
10 |
51 |
Voluntarily left Mainstream Believer |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
52 |
Encounter a Psionic institute. |
10 |
52 |
Tested for psionic powers |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Became a Psion (Wild Talent). |
11 |
56 |
Gain a contact outside of normal circles. |
11 |
59 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Psion (Wild Talent). |
12 |
60 |
Gain a mentor. |
12 |
63 |
Promoted to Psion (Wild Talent) rank 2. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Psion (Wild Talent). |
13 |
65 |
Gain a contact outside of normal circles. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Psion (Wild Talent). |
14 |
70 |
Spent time mastering mind and body. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Continued as Psion (Wild Talent). |
15 |
75 |
Advanced training in a specialist field. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Continued as Psion (Wild Talent). |
16 |
78 |
A new romantic starts. Gain an Ally. |
16 |
79 |
Promoted to Psion (Wild Talent) rank 3 with the new title Witch. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Continued as Psion (Wild Talent). |
17 |
83 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
18 |
85 |
Archibald Jones accepted an offer of inducements to betray Archibald Jones's faith. Gain 640,000 in cash. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |