Retired Manager Arley Mitchell  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 87 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 5 (-1)111945
Snobbish, Miserly
 
Skills
Admin 1
Athletics 0
Broker 1
Carouse 0
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Mechanic 2
Melee (Bludgeon) 1
Melee (Fencing) 1
Navigation 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Profession (Worker/Religion) 2
Recon 1
Stealth 0
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman11
Navy Engineer/Gunner Petty Officer, 3rd class22
Navy Flight Petty Officer, 3rd class21
Citizen Corporate Manager33
Scout Surveyor 02
Scout Explorer Scout25
Believer Missionary/Humanitarian Project Worker13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Sadye Hunniford Enemy 0 2 2 5 Kedepu (F/45)
Juanita Kim Contact 3 0 1 0 Kedepu (F/21)
Coral Burton Enemy 0 5 0 0 Sydite (F/47)
Retta Miles Contact 1 0 0 1 Kedepu (F/17)
Retta Miles is a questionable figure such as a criminal, pirate or disgraced noble.
Loy Lite Contact 1 2 1 2 Kedepu (M/88)
Sina Pearson Contact 1 1 1 4 Kedepu (F/22)
Hedwig Uleaven Enemy 0 5 1 0 Kedepu (F/40)
Teresa Wareham Enemy 0 4 1 2 Darrian, Imperium (F/26)
Teresa Wareham is particularly unusual, such as an artificial intelligence or very alien being.
Vassie Lawrence Contact 1 1 5 4 Vanejenese (F/35)
Vassie Lawrence is missing under suspicious circumstances.
Izetta Lambert Enemy 0 2 2 2 Kedepu (F/17)
Izetta Lambert gained power at the expense of a third party who now blames the character.
Irl Hawkins Ally 2 0 0 0 Kargol (M/22)
Laverne Cheyne Enemy 0 2 0 0 Trexen (F/84)
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 20 Arley Mitchell spend months in the dangerous criminal underworld.
1 22 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
2 22 Voluntarily left Pirate
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 25 Advanced training in a specialist field.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 30 Arley Mitchell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Attempted to change assignments.
4 30 Switched to Navy (Flight) with previous rank.
4 33 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5 33 Became a Citizen (Corporate).
5 37 Arley Mitchell's business expands, Arley Mitchell's corporation grows, or the colony thrives.
5 37 Promoted to Citizen (Corporate) rank 1.
6 37 Continued as Citizen (Corporate).
6 38 Arley Mitchell befriend a superior in the corporation or the colony.
6 41 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
7 41 Continued as Citizen (Corporate).
7 42 Arley Mitchell learn something Arley Mitchell should not have – a corporate secret, a political scandal – which Arley Mitchell can profit from illegally.
7 42 Gain a criminal contact.
7 45 Promoted to Citizen (Corporate) rank 3.
8 45 Voluntarily left Corporate
8 45 Became a Scout (Surveyor).
8 46 Arley Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arley Mitchell fail to help. Gain an Enemy.
8 46 Arley Mitchell's ship is damaged, and Arley Mitchell have to hitch-hike Arley Mitchell's way back across the stars to the nearest scout base.
8 46 Gain 3 Contacts. Gain 2 Enemies.
9 49 Attempted to change assignments.
9 49 Failed to qualify for Explorer (Scout).
9 49 Continued as Scout (Surveyor).
9 52 Spend several years jumping from world to world in Arley Mitchell's scout ship.
10 53 Attempted to change assignments.
10 53 Switched to Scout (Explorer) with previous rank.
10 57 Perform an exemplary service for the scouts.
11 57 Continued as Scout (Explorer).
11 61 Spend several years jumping from world to world in Arley Mitchell's scout ship.
12 61 Continued as Scout (Explorer).
12 64 Serve as the courier for an important message from the Imperium.
12 65 Promoted to Scout (Explorer) rank 1 with the new title Scout.
13 65 Aging Crisis. Owe 10,000 for medical bills.
13 65 Retired at age 65.
13 65 Continued as Scout (Explorer).
13 69 Spend several years jumping from world to world in Arley Mitchell's scout ship.
13 69 Promoted to Scout (Explorer) rank 2.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 69 Attempted to change assignments.
14 69 Failed to qualify for Courier (Scout).
14 69 Continued as Scout (Explorer).
14 70 Arley Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
14 73 Forced to muster out.
15 73 Aging Crisis. Owe 10,000 for medical bills.
15 73 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 76 Arley Mitchell refuse to secretly provide religious rites for a dying leader or noble, because they do not share Arley Mitchell's faith.
16 77 Aging Crisis. Owe 40,000 for medical bills.
16 77 Continued as Believer (Missionary/Humanitarian).
16 78 Arley Mitchell accepted an offer of inducements to betray Arley Mitchell's faith. Gain 980,000 in cash.
16 81 Forced to continue current assignment.
16 81 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
17 81 Aging Crisis. Owe 10,000 for medical bills.
17 81 Continued as Believer (Missionary/Humanitarian).
17 83 Arley Mitchell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
18 83 Aging Crisis. Owe 50,000 for medical bills.
18 83 Retired.
18 84 A new romantic starts. Gain an Ally.
19 87 Aging Crisis. Owe 30,000 for medical bills.
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