Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies that Armand Weaver easily defeat. |
2 |
26 |
Gain Enemy if Armand Weaver don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Armand Weaver do not know what happened to Armand Weaver. There is a gap in Armand Weaver's memory. |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
29 |
Surrounded and outnumbered by the enemy, Armand Weaver hold out until relief arrives. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
31 |
Continued as Army (Infantry). |
5 |
35 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
37 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
39 |
Drafted into Courier |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Became a Scout (Courier). |
8 |
45 |
Spend several years jumping from world to world in Armand Weaver's scout ship. |
8 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
45 |
Continued as Scout (Courier). |
9 |
49 |
Spend several years jumping from world to world in Armand Weaver's scout ship. |
10 |
49 |
Continued as Scout (Courier). |
10 |
52 |
Armand Weaver have no idea what happened to Armand Weaver – they found Armand Weaver's ship drifting on the fringes of friendly space. |
11 |
52 |
Returned to Drifter (Wanderer). |
11 |
56 |
Forced to muster out. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Opponents of Armand Weaver's belief system ambush Armand Weaver. |
12 |
58 |
Nearly killed. Owe 35,000 for medical bills. |
13 |
58 |
Returned to Drifter (Wanderer). |
13 |
61 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Retired at age 61. |
14 |
61 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
64 |
Good fortune |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Continued as Believer (Mainstream Believer). |
15 |
68 |
Gained a contact. |
15 |
69 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Voluntarily left Mainstream Believer |
16 |
69 |
Retired. |
16 |
72 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |