Retired Warrior Arvid Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 87 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 1 (-2) 7 (0)111217
Always looks startled, Facetious
 
Skills
Admin 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Investigate 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Medic 0
Melee (Blade) 1
Navigation 1
Recon 1
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Social Sciences/Psychology) 1
Seafarer (Personal) 1
Seafarer (Sails) 1
Stealth 1
Streetwise 1
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 34
Drifter Barbarian Warrior35
Scout Surveyor 01
Drifter Scavenger 12
Believer Holy Warrior Hopeful-11
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Harmon Rodriguez Ally 4 0 0 1 Ne Kraeda ren Kelva (M/38)
Ethel Larson Rival 2 0 2 0 Ziadd (M/90)
Ethel Larson loses some of their power base.
Howell Saxon Ally 3 0 1 1 Cafadan (M/65)
Emory Lyness Contact 2 0 2 0 Azhanti (M/52)
Etha Craig Ally 2 0 1 2 Vlazhdumecta (F/48)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 22 Assigned to work on a secret project for a patron or organisation.
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Continued as Scholar (Field Researcher).
2 24 Entangled in a bureaucratic or legal morass that distracts Arvid Fleming from Arvid Fleming's work.
2 26 Promoted to Scholar (Field Researcher) rank 2.
3 26 Continued as Scholar (Field Researcher).
3 30 Work for an eccentric but brilliant mentor, who becomes an Ally.
3 30 Promoted to Scholar (Field Researcher) rank 3.
4 30 Continued as Scholar (Field Researcher).
4 31 An expedition or voyage goes wrong, leaving Arvid Fleming stranded in the wilderness.
5 31 Failed to qualify for Army Support (Army).
5 31 Became a Drifter (Barbarian).
5 32 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 35 Promoted to Drifter (Barbarian) rank 1.
6 35 Continued as Drifter (Barbarian).
6 36 Attempted a risky adventure and was injured.
6 36 Severely injured. Owe 10,000 for medical bills.
6 39 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
7 39 Continued as Drifter (Barbarian).
7 42 Attempted a risky adventure and was wildly successful.
7 43 Promoted to Drifter (Barbarian) rank 3.
8 43 Continued as Drifter (Barbarian).
9 47 Continued as Drifter (Barbarian).
9 51 Severely injured.
10 51 Failed to qualify for Corporate Agent (Agent).
10 51 Submitted to the draft.
10 51 Became a Scout (Surveyor).
10 54 Psychologically damaged by Arvid Fleming's time in the scouts.
11 54 Switched to Drifter (Scavenger).
11 55 Attacked by enemies that Arvid Fleming easily defeat.
11 55 Gain Enemy if Arvid Fleming don't already have one.
11 58 Promoted to Drifter (Scavenger) rank 1.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Drifter (Scavenger).
12 59 Arvid Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Became a Believer (Holy Warrior) with the new title Hopeful.
13 63 Arvid Fleming is caught in the periphery of a scandal.
13 63 Demoted to Believer (Holy Warrior) rank -1.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 63 Voluntarily left Holy Warrior
14 63 Retired.
14 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 71 Gained a contact.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 75 Moved to a new world.
17 75 Aging Crisis. Owe 60,000 for medical bills.
17 76 Betrayal. Convert an Ally into a Rival or Enemy.
18 79 Aging Crisis. Owe 50,000 for medical bills.
18 81 Good fortune.
19 83 Aging Crisis. Owe 30,000 for medical bills.
19 87 A new romantic starts. Gain an Ally.
20 87 Aging Crisis. Owe 40,000 for medical bills.
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