Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Assigned to work on a secret project for a patron or organisation. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
24 |
Entangled in a bureaucratic or legal morass that distracts Arvid Fleming from Arvid Fleming's work. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 3. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
31 |
An expedition or voyage goes wrong, leaving Arvid Fleming stranded in the wilderness. |
5 |
31 |
Failed to qualify for Army Support (Army). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Attempted a risky adventure and was injured. |
6 |
36 |
Severely injured. Owe 10,000 for medical bills. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
43 |
Continued as Drifter (Barbarian). |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
51 |
Severely injured. |
10 |
51 |
Failed to qualify for Corporate Agent (Agent). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Scout (Surveyor). |
10 |
54 |
Psychologically damaged by Arvid Fleming's time in the scouts. |
11 |
54 |
Switched to Drifter (Scavenger). |
11 |
55 |
Attacked by enemies that Arvid Fleming easily defeat. |
11 |
55 |
Gain Enemy if Arvid Fleming don't already have one. |
11 |
58 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
59 |
Arvid Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
63 |
Arvid Fleming is caught in the periphery of a scandal. |
13 |
63 |
Demoted to Believer (Holy Warrior) rank -1. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Voluntarily left Holy Warrior |
14 |
63 |
Retired. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |