Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Bailey Myers foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
27 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Bailey Myers's Contacts or Allies betrays Bailey Myers, ending Bailey Myers's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Bailey Myers's Contacts or Allies betrays Bailey Myers, ending Bailey Myers's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Courier (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Embroiled in legal trouble. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Embroiled in legal trouble. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
47 |
Study Admin as a hobby. |
9 |
48 |
Dropped out of the merchant academy. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A series of bad deals and decisions force Bailey Myers into bankruptcy. Bailey Myers salvages what Bailey Myers can. |
11 |
52 |
Returned to Drifter (Scavenger). |
11 |
56 |
Attempted a risky adventure and was sent to prison. |
11 |
56 |
Promoted to Drifter (Scavenger) rank 2. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Prisoner (Thug). |
12 |
60 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Switched to Prisoner (Inmate) with previous rank. |
13 |
62 |
Nearly killed. Owe 25,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Returned to Prisoner (Thug). |
14 |
68 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Returned to Prisoner (Inmate). |
15 |
69 |
A guard takes a dislike to Bailey Myers. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Switched to Prisoner (Fixer) with previous rank. |
16 |
76 |
Disgraced. Word of Bailey Myers's criminal past reaches Bailey Myers's homeworld. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Continued as Prisoner (Fixer). |
17 |
77 |
Nearly killed. Owe 25,000 for medical bills. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Returned to Prisoner (Inmate). |
18 |
82 |
Accused of assaulting a prison guard. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |