Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
24 |
Bertram Arthur is chosen to represent Bertram Arthur's faith in a vid show or other highly public forum. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Bertram Arthur retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Bertram Arthur is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
34 |
Voluntarily left Mainstream Believer |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Bertram Arthur's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
When dealing with an alien race, Bertram Arthur botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Psychologically damaged by Bertram Arthur's time in the scouts. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Bertram Arthur's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bertram Arthur fail to help. Gain an Enemy. |
7 |
46 |
Psychologically damaged by Bertram Arthur's time in the scouts. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Spend several years jumping from world to world in Bertram Arthur's scout ship. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Scout (Courier). |
9 |
51 |
Bertram Arthur spend a great deal of time on the fringes of Charted Space. |
9 |
51 |
Gain a contact in an alien race. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Continued as Scout (Courier). |
10 |
55 |
Spend several years jumping from world to world in Bertram Arthur's scout ship. |
10 |
58 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Continued as Scout (Courier). |
11 |
60 |
Bertram Arthur's ship is damaged, and Bertram Arthur have to hitch-hike Bertram Arthur's way back across the stars to the nearest scout base. |
11 |
60 |
Gain 2 Contacts. Gain 2 Enemies. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Returned to Believer (Mainstream Believer). |
12 |
62 |
Bertram Arthur refused an offer of inducements to betray Bertram Arthur's faith. Gain 1 enemies. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
67 |
Moved to a new world. |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Retired. |
14 |
70 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
84 |
Encounter a Psionic institute. |
17 |
84 |
Tested for psionic powers |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |