Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
5 |
35 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
39 |
Forced to muster out. |
6 |
39 |
Became a Scout (Explorer). |
6 |
43 |
Bertram Crawford's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bertram Crawford fail to help. Gain an Enemy. |
6 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
43 |
Continued as Scout (Explorer). |
7 |
45 |
Bertram Crawford have no idea what happened to Bertram Crawford – they found Bertram Crawford's ship drifting on the fringes of friendly space. |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
48 |
A notable academic consults with Bertram Crawford about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
49 |
Continued as Believer (Mainstream Believer). |
9 |
53 |
Bertram Crawford retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
53 |
Forced to continue current assignment. |
9 |
53 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
53 |
Continued as Believer (Mainstream Believer). |
10 |
57 |
Bertram Crawford secretly provide religious rites for a dying leader or noble, although they do not share Bertram Crawford's faith. Gain an Ally in the family and a Rival who disagrees with Bertram Crawford's choice. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
65 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |