Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Navy (Flight) with previous rank. |
5 |
38 |
Display heroism in battle, saving the whole ship. |
5 |
38 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
6 |
38 |
Continued as Navy (Flight). |
6 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Bertram Day's Contacts or Allies betrays Bertram Day, ending Bertram Day's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
44 |
Find valuable salvage. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
49 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
51 |
Survived a risky adventure but gained nothing. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
56 |
Betrayed by a friend. One of Bertram Day's Contacts or Allies betrays Bertram Day, ending Bertram Day's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Became a Prisoner (Inmate). |
12 |
58 |
Disgraced. Word of Bertram Day's criminal past reaches Bertram Day's homeworld. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Switched to Prisoner (Fixer) with previous rank. |
13 |
62 |
A guard takes a dislike to Bertram Day. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Prisoner (Fixer). |
14 |
66 |
Accused of assaulting a prison guard. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Switched to Prisoner (Thug) with previous rank. |
15 |
69 |
Disgraced. Word of Bertram Day's criminal past reaches Bertram Day's homeworld. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Returned to Prisoner (Inmate). |
16 |
76 |
Accused of assaulting a prison guard. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Returned to Prisoner (Fixer). |
17 |
77 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Returned to Prisoner (Inmate). |
18 |
82 |
Beaten by a prison gang. |
18 |
82 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |