Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Brown Holland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
22 |
Gain a patron in the arts. Gain an Ally |
2 |
25 |
Promoted to Entertainer (Performer) rank 1. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
26 |
One of Brown Holland's pieces of art is stolen, and the investigation brings Brown Holland into the criminal underworld. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
32 |
Join homeworld’s celebrity circles |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Entertainer (Performer) rank 2. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Brown Holland far from home. |
6 |
34 |
Became a Scholar (Field Researcher). |
6 |
38 |
An expedition or voyage goes wrong, leaving Brown Holland stranded in the wilderness. |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
39 |
Betrayed by a friend. One of Brown Holland's Contacts or Allies betrays Brown Holland, ending Brown Holland's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Brown Holland accepted an offer of inducements to betray Brown Holland's faith. Gain 350,000 in cash. |
8 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
43 |
Returned to Drifter (Scavenger). |
9 |
46 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
48 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Birth or Death involving a family member or close friend. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |