Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
During a battle, defeat or victory depends on Buck Thompson's actions. The ship suffers severe damage and Buck Thompson is blamed for the disaster. Buck Thompson is court - martialled and discharged. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
29 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Buck Thompson's Contacts or Allies betrays Buck Thompson, ending Buck Thompson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
35 |
Buck Thompson manipulate and charm Buck Thompson's way through high society. Gain a Rival and an Ally. |
6 |
36 |
Continued as Noble (Diplomat). |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Find valuable salvage. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Amnesia. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
56 |
Buck Thompson do not know what happened to Buck Thompson. There is a gap in Buck Thompson's memory. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
Victim of a crime. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Nearly killed. Owe 40,000 for medical bills. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Birth or Death involving a family member or close friend. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |