Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
A notable academic consults with Butler Miller about a publication or documentary he is working on. Gain a Contact in academia. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Butler Miller refused an offer of inducements to betray Butler Miller's faith. Gain 2 enemies. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Butler Miller's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Gained a contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
Butler Miller's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
41 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Butler Miller accepted an offer of inducements to betray Butler Miller's faith. Gain 540,000 in cash. |
7 |
45 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
45 |
Failed to qualify for Law Enforcement (Agent). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
47 |
Severely injured. Owe 12,500 for medical bills. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Returned to Believer (Missionary/Humanitarian). |
9 |
50 |
Butler Miller is chosen to represent Butler Miller's faith in a vid show or other highly public forum. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
A new romantic starts. Gain an Ally. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired. |
11 |
59 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
63 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |