Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
20 |
Birth or Death involving a family member or close friend. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Advanced training in a specialist field |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Army (Infantry). |
3 |
25 |
Advanced training in a specialist field |
4 |
28 |
Continued as Army (Infantry). |
4 |
32 |
Assigned to an urbanised planet torn by war. |
4 |
32 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Army Support (Army). |
5 |
32 |
Continued as Army (Infantry). |
5 |
35 |
Surrounded and outnumbered by the enemy, Carson Mitchell hold out until relief arrives. |
5 |
36 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
6 |
36 |
Continued as Army (Infantry). |
6 |
40 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
7 |
40 |
Became a Citizen (Worker). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
45 |
Carson Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Failed to qualify for Worker (Citizen). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Marine (Marine Support) with the new title Marine. |
9 |
47 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
10 |
47 |
Became a Merchant (Broker). |
10 |
49 |
Make an unexpected connection outside Carson Mitchell's normal circles. Gain a Contact. |
10 |
51 |
Promoted to Merchant (Broker) rank 1. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
55 |
Promoted to Merchant (Broker) rank 2. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Continued as Merchant (Broker). |
12 |
58 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Retired. |
13 |
61 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Birth or Death involving a family member or close friend. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Victim of a crime. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |