Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Study Medic as a hobby. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
29 |
Involved in a gambling ring. |
4 |
29 |
Continued as Rogue (Pirate). |
4 |
32 |
Involved in the planning of an impressive heist. |
4 |
33 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
33 |
Continued as Rogue (Pirate). |
5 |
36 |
Backstab a fellow rogue for personal gain. |
5 |
37 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
6 |
37 |
Continued as Rogue (Pirate). |
6 |
41 |
Find Ancient Technology. |
6 |
41 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
7 |
41 |
Continued as Rogue (Pirate). |
7 |
45 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Entertainer (Performer). |
8 |
49 |
Join homeworld’s celebrity circles |
8 |
49 |
Gain a contact |
8 |
49 |
Promoted to Entertainer (Performer) rank 1. |
9 |
49 |
Continued as Entertainer (Performer). |
9 |
52 |
Gain a patron in the arts. Gain an Ally |
10 |
53 |
Voluntarily left Performer |
10 |
53 |
Switched to Rogue (Enforcer) with previous rank. |
10 |
54 |
Involved in a gambling ring. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Rogue (Enforcer). |
11 |
60 |
A police detective or rival criminal forces Cecil Bent to flee and vows to hunt Cecil Bent down. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
64 |
Cecil Bent aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |