Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Clem Steward's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Voluntarily left Artist |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Switched to Entertainer (Performer). |
4 |
28 |
Expose or are involved in a scandal of some sort. |
5 |
28 |
Returned to Drifter (Scavenger). |
5 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Opponents of Clem Steward's belief system ambush Clem Steward. |
6 |
33 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
33 |
Returned to Drifter (Scavenger). |
7 |
34 |
Clem Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
34 |
Returned to Believer (Missionary/Humanitarian). |
8 |
35 |
Clem Steward is sent to a new community or parish to preach The Word among the poor. |
9 |
38 |
Continued as Believer (Missionary/Humanitarian). |
9 |
42 |
Clem Steward refused an offer of inducements to betray Clem Steward's faith. Gain 2 enemies. |
10 |
42 |
Continued as Believer (Missionary/Humanitarian). |
10 |
45 |
Clem Steward come into conflict with a splinter group Clem Steward's own religion which maintains Clem Steward's version is the wrong one. Gain 1 Rivals. |
11 |
45 |
Switched to Drifter (Wanderer). |
11 |
47 |
Gained a contact. |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
49 |
Retired at age 49. |
12 |
49 |
Continued as Drifter (Wanderer). |
12 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
50 |
Retired. |
13 |
54 |
Gained a contact. |
14 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
71 |
A new romantic starts. Gain an Ally. |
19 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
81 |
A new romantic starts. Gain an Ally. |
21 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
84 |
A new romantic starts. Gain an Ally. |
22 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |