Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Clem Withers is chosen to represent Clem Withers's faith in a vid show or other highly public forum. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
5 |
34 |
Voluntarily left Mainstream Believer |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Clem Withers's Contacts or Allies betrays Clem Withers, ending Clem Withers's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Clem Withers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Agent (Intelligence). |
8 |
46 |
Clem Withers's work ends up coming home with Clem Withers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Clem Withers come into conflict with a splinter group Clem Withers's own religion which maintains Clem Withers's version is the wrong one. Gain 3 Rivals. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired. |
10 |
51 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Birth or Death involving a family member or close friend. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Contact with Government. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |