Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Clint Withers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
23 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Scholar (Scientist) rank 1. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
26 |
A disaster or war strikes. |
3 |
26 |
The planetary government interferes with Clint Withers's research for political or religious reasons. Clint Withers continue working openly and gain an Enemy. |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
30 |
Clint Withers's work is sabotaged by unknown parties. Clint Withers may salvage what Clint Withers can and give up. |
5 |
30 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
34 |
Become deeply involved in politics on Clint Withers's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
6 |
36 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
38 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
38 |
Continued as Noble (Administrator). |
7 |
40 |
Political manoeuvrings usurp Clint Withers's position. Gain a Rival. |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
A good deal ensures Clint Withers is living the high life for a few years. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Clint Withers's business or ship thrives. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Embroiled in legal trouble. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Embroiled in legal trouble. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Make an unexpected connection outside Clint Withers's normal circles. Gain a Contact. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Embroiled in legal trouble. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Became a Prisoner (Thug). |
14 |
67 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Switched to Prisoner (Fixer) with previous rank. |
15 |
72 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Continued as Prisoner (Fixer). |
16 |
75 |
Attacked by another prisoner. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Returned to Prisoner (Thug). |
17 |
80 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
Continued as Prisoner (Thug). |
18 |
81 |
A guard takes a dislike to Clint Withers. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |