Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Clovis Harrington inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Risk Clovis Harrington's fortune on a possibility lucrative deal and win. |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Clovis Harrington come into conflict with a splinter group Clovis Harrington's own religion which maintains Clovis Harrington's version is the wrong one. Gain 1 Rivals. |
5 |
30 |
Became a Citizen (Worker). |
5 |
31 |
Advanced training in a specialist field. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
36 |
Clovis Harrington learn something Clovis Harrington should not have – a corporate secret, a political scandal – which Clovis Harrington can profit from illegally. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
42 |
Clovis Harrington is rewarded for Clovis Harrington's diligence or cunning. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |
8 |
42 |
Voluntarily left Worker |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
45 |
Clovis Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
49 |
Clovis Harrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Voluntarily left Mainstream Believer |
10 |
49 |
Retired. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |