Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Injured. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Commanding officer takes an interest in Colonel Riley's career. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Lost eye or limb. Fully recovered. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
34 |
Attacked by enemies that Colonel Riley easily defeat. |
5 |
34 |
Gain Enemy if Colonel Riley don't already have one. |
6 |
36 |
Voluntarily left Barbarian |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Navy (Flight) with previous rank. |
6 |
38 |
Colonel Riley join a gambling circle on board. |
6 |
40 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
40 |
Continued as Navy (Flight). |
7 |
43 |
Colonel Riley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
44 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
8 |
44 |
Continued as Navy (Flight). |
8 |
48 |
Good fortune |
8 |
48 |
Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Line/Crew (Navy). |
9 |
48 |
Continued as Navy (Flight). |
9 |
50 |
Lost eye or limb. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Colonel Riley have been following false teachings! |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
55 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Birth or Death involving a family member or close friend. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
Good fortune. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |